
Admit it: you like junk food, don't you? Don't deny it and stop fooling yourself. It's not as if you indulge your craving for them every day, much less every minute. Once in a while, however, junk food can be that one little inconsequential guilty pleasure which must be, well, consummated. Sure, they say it's bad for you. But hey, it's not exactly like shooting yourself in the head. There are simply some instances when giving in to certain reckless appetites can be the perfect tonic to the stiff routine of our lives. So go ahead, grab that bag of salty, calorie-laden potato chips and stuff them into your mouth. Have your fill of that supmtuous bar of chocolate or liter of ice cream. They say most doughnuts sold in diners make you fat--well so what? They're sweet, creamy, and they are best taken with harmful cola beverages. Go ahead and cram yourself!
And you know what the good part it? All the rubbish you can fill your time with does not have to end with food. You can waste an hour or two shooting badasses in a video game. If you have a car, you can drive to wherever feels fine and for all the world be the proverbial schmuck on four wheels. Sing along to the latest noisy song reverberating with the phat bass. Hell, throw all your inhibitions away and put on that porn flick on your movie player. Would that be pushing the envelope too much? Then watch Transformers: The Revenge of the Fallen on IMAX.

Okay, one thing must be clear. The first live-action Transformers movie was pure junk. This second installment in the franchise isn't necessarily any spectacular improvement--even if it does deliver on a promise to show more outrageous destruction, knuckle-cracking mayhem, and action of such high-octane it approaches the rush of crystal meth. Yeah, nobody ought to look for any story or plot in a movie like this. It's pure nonsense to expect substance of any sort from this two-and-a-half hour extravaganza. No, this was meant for the voyeuristic junkie in all of us...the same sort of persons who tune in to the news on television every night just to watch rape victims cry their heart out at police stations, the drunks and street criminals being rounded up by the authorities, the car accidents, the people running helter-skelter from natural disasters. Story and meaning aren't important here. What's the sole simple reward is watching gigantic mechanical warriors engaging in mortal combat, maiming and dismembering each other for domination of the universe...or in this case, the earth for the meantime. The universe can wait until part 4 or part 6, perhaps.
There's always a rush in watching battle and conflict. In any case, you're rooting for the good guys. And of course you know they'll win.
As was mentioned earlier, there's totally no use in arguing that this movie holds any deeper meaning than what it promised. You want to see robots fighting? You got it. There is over an hour's worth of robot-fighting here, rendered miraculously in crystal-clear computer-generated imagery that takes seeing to believe. It's like watching cars pummeling each other--an absolute glory! Metal bodies cartwheel and tumble at breakneck pace in martial-arts choreography, thanks to that wonderful invention called "motion capture". For generations of viewers who thought that such scenes could only be enjoyed in animation that would not be photo-realistic, this is a beatific experience that is just totally the meanest, slickest, and the sickest.
It's the easiest thing in the world to be one of the naysayers and declare that "Revenge of the Fallen" is better left unwatched, since it imparts nothing worthwhile. Nah, that would be too narrow a perspective. There are many things viewers can take away after riding this roller-coaster, even if they don't directly have anything to do with the movie's "themes" or content--it's any attempt at enlarging upon such aspects of the film that's a perfect waste of time. Let us just stick to some other points that can be pondered:
1) It's a successful business venture
The people who made the film will surely earn a lot of money. It's a simple equation. In order to make such a gargantuan story come to life on the big screen, they had to spend around the territory of 150 million or more US Dollars. It could well have been a bigger amount.
Is that too unimaginable an amount of money to invest in any enterprise? An amount like that could buy anybody around 3 SM supermalls--maybe even 5. And they decide to make a movie? It might sound preposterous to some degree. However, there is a good chance that the movie itself might earn around 200 percent, or double the initial capital, in less than a month. 5 SM supermalls can't do that within the same time period. In other words, "Revenge of the Fallen" was a good business decision.
Of course the whole movie was simply made to take your money. That's not entirely objectionable. Barbie dolls also have the same objective. And for some people, Barbie dolls might even be more insiduously subversive to the impressionable minds of young girls. Then again, who are the parents to complain about any deep, underlying, undesirable psychological effects of Barbie? Oh, and by the way, the Transformers movie franchise itself is inextricable from the line of toys made by Hasbro, which incredibly puts the robots right into your own hands! Imagine that. Which means even more money for the "Transformers" brand.
2) It's a better watching experience than seeing yet another squeaky clean boy and girl loveteam lip-locking onscreen
As of late, the only Pinoy films we can choose from, no matter how many they seem to be, are in the "romantic" genre, meaning they are about star-crossed lovers who cry every five minutes because of all sorts of circumstances keeping them apart, and then four minutes before the end a twist of fate brings them together. We keep seeing so much of them we can sleep through any one of them and imagine the story in our heads. When we wake up, the ending onscreen would be the same, in any case.
3) It can be watched on IMAX
There's nothing like seeing the hell out of automatons in resplendent and near-photo-realistic CGI rendering tearing each other to bits--in a gigantic screen designed to overwhelm your eyes. There's buzz going around the internet which said the mega-modern computer that ILM special effects gurus used to create the Decepticon colossus Devastator actually melted during "rendering"--that is, the process by which the computer engine actually builds the visual rendition of Devastator pixel by pixel. Just imagine feasting your sights on a work of art so technically demanding and cutting-edge that it even reduced the most formidable gadgetry to fudge and taffy! In living 50-foot color--about five storeys high! That just about beats seeing Godzilla or any other pussyfooted dinosaur on standard screens. The experience is absolutely, wickedly mind-blowing. Never mind that you don't know what the heck it is anyway these monsters are troubling themselves with--if they dismember each other, the audience will ask for more. Not to mention--harharhar--the blast and reverb of digital surround sound bringing you right in the middle of those chest-pounding explosions and the ear-crackling throbs and hammerings of pure mayhem.
Transformers on IMAX will from now and forevermore be paradise on scorched earth.
4) You can probably play a video game of the movie later on in your personal computer or gaming console
Now, how can anybody ever do this with most other movies today? The record-holder for the highest grossing Pinoy movie ever shown in the Philippines as of the present is "Feng Shui", this horror gig starring the daughter of a former Pinoy President. And that's not a joke. Anyway, the movie is not supposed to be such a terrifying experience because of the fact that a Presidential daughter is part of the cast. In any case, a movie like "Feng Shui" won't ever have its own nifty video game. Absolutely nobody will be able to sit through "Feng Shui" for two hours or so and then expect that some time in the near future ( perhaps even the moment you get home ), you can sit down in front of your television or your computer, then relive its story through another three or four hours of gaming. But with "Transformers: Revenge of the Fallen", you certainly can! Isn't that a stroke of genius?
It's a win-win situation for everybody. The Transformers franchise earns more money because of the games they can merchandise, and gamers can return again and again into the Transformers Universe and keep on seeing robots blasting each other to smithereens--with you in it, or at least your robot character ( for goodness' sakes )--right up to the months and years it takes when another Transformers sequel comes along. "Feng Shui" can't do that to the viewers, and that just about explains why the top-grossing Pinoy film in the Philippines can't have a sequel. Less money for the producers. Harharhar...hmmmm. Maybe a video game with the computer generated image of a Presidential daughter wouldn't really sell that well.
5) And speaking of sequels, yes, the Transformers movies are going to spawn even more sequels in the future
You'd think at first that the Transformers franchise of movies would end with three, or perhaps four, sequels. You'd think all the Decepticons would be wiped out by Part Four, maybe. Ever notice anything about this most recent Transformers movie? They never indicated whether it was the second part or whatever, numerically anyhow. Which only means one thing: you'd think Harry Potter or James Bond are the only movies that run on and on for seven or more parts? You honestly suppose that The Star Wars franchise or the Star Trek revivals are the only special effects extravaganzas that would have the clout to run on for more than five installments? Nah, the Transformers movies won't be another trilogy or six- or seven-part movie series.
It will go on and on...
There are just too many Decepticon asses to fry. There are simply too many Autobots still arriving to Earth. By the time anyone reading this reaches advanced senior age, he or she will realize that the revenge isn't anywhere near finished at all!
6) Finally, the innovative technology used to make the Transformers movies will benefit a whole lot of people, even those who didn't bother to watch.
Major advances in computer-generated imagery ( rendered in three dimensions with near photographic accuracy ) have mostly been continually improved by visual effects specialists engaged in filmmaking. From the machinations of engineers and technicians working assiduously in labs such as those found in Industrial Light and Magic ( ILM )--the wizards behind most of the eye-popping gimmickry we see on the silver screen--and Digital Domain, or even Weta, to mention a few, there often arise new software which push further the boundaries of the technology.
When once not long before it would be almost inconceivable to expect a movie to show us convincing images of gigantic automatons shooting and pummeling each other down to smithereens--viola! all of a sudden we are treated to Transformers movies. It's magic, undeniably, but magic that is borne of persistent scientific progress. Behind those scenes of Optimus Prime and Bumblebee and Megatron and Starscream hobnobbing with humans and human civilizations is handiwork that bespeaks thousands of man-hours of painstaking research. The real heroes aren't, after all, those transforming robots, but the people who themselves have begun transforming the landscape of what CGI animation can achieve. The implications of their achievements will not only be felt in future films, but will also bleed into other endeavours in which such know how is invaluable.
The area of medicine is gradually being enriched by newer and better CGI software that can vastly improve the capablities of sonographs, x-rays, magnetic spectrometers, and whatever new device might be out there being developed. Where once the very machines doctors and medical staff use to probe into the workings of the human body would only produce fuzzy pictures almost unintelligible to the novice, today CGI technology such as those used in the Transformers movies are making it possible to generate clearer, greatly clarified images. Even ultrasound images are said to be produced today in "real-time 4G". Whew, it sounds heavy. Yep, it probably owes much to those geeks in ILM.
Space exploration and airline flight in general use cutting-edge CGI software to build flight simulators that mostly make sure newbie pilots don't mistakenly crash their jumbo jets or jet fighters down onto your own house when they start flying for real. Digital telecommunications use the same technology to make infinitely more powerful our mobile phones, laptops, PDA's, or any other gadget using wi-fi, CDMA, GSM, broadband, and a host of other digital protocols. Oh, and let's not forget how CGI in games are also being improved by following the pioneering efforts of filmmakers.
The Conclusion--Yes, Transformers: Revenge of the Fallen is junk in many ways. The movie could have been better with a less faulty story, or a more artful inclusion of the Eternal Questions between the Nature of Good and Evil, or maybe even a dose of good old-fashioned moral statements. Yes, the movie has none of those. In any case, one shouldn't also overlook some positive qualities that strangely arose out of it.
Should they make another one? Well, perhaps as long as they put effort into avoiding this movie's failings and focus on what they did right. Maybe the tenth Transformers film is destined to be a work of such genius and craftsmanship that it will raise the bar of excellence in General Patronage fare ( which is now ruled by The Lord of The Rings Trilogy ). In the meantime, maybe we don't have to even wait for the tenth Transformers movie. Perhaps someone else out there could build on the achievements--if you can call them that-- "Transformers: Revenge of the Fallen" has reached, and make a new and better movie about something else.
Just please don't forget that it has to reap incredible financial success, it has to motivate us to buy toys, we should be able to play a video game about it afterwards, yada yada yada...